Core Module List
-
Hex-jump constellation – 7 inter-locking beds, 5.2 m side-to-side span
-
Crater foam zone – 80 cm lunar-white cubes, anti-static micro-film
-
Gravity traverse – 8-part beam line: swinging rings, asteroid steps, comet rope
-
Photon drop – 3.1 m translucent slide, LED edge strips for speed-glow
-
Rebound wall – 60° angled bed with target dots for trick shots
-
Nebula ladder – glow-powder rungs charge in 5 min of hall light
-
Orbit cabin – 40-slot ABS locker, NFC wrist-band lock
-
Meteor net – 4 mm Dyneema, 4 m height, auto-cinch entry gate
-
Plug-n-play ports – laser-cut receivers for future slam-ball or dodge-court retrofits

Kid-First Buzz
-
Hex shape feels like jumping on a giant spaceship floor—every bounce sends star ripples.
-
White foam cubes look like moon dust; when I cannon-ball, they puff up like slow-motion craters.
-
Swinging rings beep when I hit the last one—makes me feel I’m docking at a space station.
-
Slide LEDs switch from green to red as I descend—my friends time who turns the light fastest.
-
Target dots on the wall light up when I kick them; high score flashes on the side pillar.
-
Ladder glow lasts two hours—no scary dark steps during blackout birthday mode.
-
Net gate sucks closed with a space-door “pshh” that tells me I’m sealed inside my galaxy.












